Daudi Warner
Portfolio
This portfolio is password protected.
Visual Artist / Digital World-Builder
Daudi
Warner
Traditional art, 3D modeling, digital illustration, and interactive world-building. Currently in 8th grade at The Royce School, Savannah, Georgia.
About Daudi
2026
Daudi Warner was born in Uganda and has called Los Angeles, Brooklyn, and Savannah home. From an early age, art was simply part of how he moved through the world. He experimented freely with sculpture, watercolor, acrylic, pastels, and whatever medium was within reach, driven by curiosity rather than instruction.
As he grew older, that curiosity expanded into the digital space. Daudi taught himself Procreate, then Blender, then Roblox Studio, then Lua scripting — each new tool opening a door to the next. He builds game worlds, models original characters, composes music, and produces his own videos, often combining multiple disciplines in a single project. He has always been a natural behind a camera, whether documenting his world, collaborating with peers, or experimenting with green screen and video production using his dad’s equipment.
Daudi’s relationship with performance and movement runs just as deep. He has trained in ballet, modern dance, and gymnastics, and as a child he would memorize full choreography from Beyonce’s Homecoming concert, learning every count by feel and repetition. That same attention to detail shows up in everything he makes.
His creative interests extend to fashion, hair experimentation, and special effects makeup — all areas he explores with the same hands-on curiosity he brings to his art and technology work.
He can be quietly protective of his work, sometimes holding it close out of a fear that not everyone will understand it. But the work itself tells a different story. Daudi is genuinely, deeply passionate about what he creates — and for those who take the time to look, it is impossible to miss.
Tools & Skills
2021 — 2026Daudi is self-taught across a wide range of creative and technical tools. Everything on this portfolio was produced using the following:
Traditional Art
2026 — 2022Watercolor, ink, and mixed media work spanning four years of growth from Brooklyn to Savannah. Daudi’s traditional practice informs every digital project he undertakes.
3D & Digital Art
2025 — 2026Original 3D models, digital illustrations, and design work created independently using Blender, Procreate, and other digital tools.
Photography, Fashion & Makeup
2024 — 2021Beyond the canvas and screen, Daudi explores identity and self-expression through photography, fashion experimentation, hair artistry, and special effects makeup. These are personal explorations — Daudi in front of and behind the lens.
School Projects & Capstones
2025 — 2026These capstone and class projects represent Daudi’s approach to academic work — rather than producing conventional reports or presentations, he builds interactive digital worlds and produces original video content to bring his research to life.
Moroccan Virtual Market
2026For his 8th grade cultural studies project, Daudi built a fully functional virtual traditional souk inside Roblox. All clothing, 3D assets, and character rigs were modeled by hand in Blender. The world was built in Roblox, artwork created in Procreate on iPad, and the final video produced in Final Cut Pro using QuickTime recordings — completed entirely on his own initiative.
Berthe Morisot Open-Air Museum
20257th grade capstone project. Daudi researched French Impressionist painter Berthe Morisot and built an interactive open-air museum world dedicated to her life and work. The world was built in Roblox, with artwork created in Procreate on iPad and screen recordings captured via QuickTime and edited in Final Cut Pro. The environment was designed to be educational and immersive simultaneously.
Music
2024 — 2026Daudi composes and produces original music using GarageBand, including vocal performances and original game soundtracks. Music is an extension of the same creative instinct he brings to his visual and digital work.
Story Board
Hand-drawn storyboards mapping out the game narrative, scenes, and player experience before building began.
Game Concept & Design
Concept art, prop design, branding, and visual language establishing the world of Survive the Nurse.
Character Design — Nurse Maya
Nurse Maya is the central antagonist of Survive the Nurse. Daudi designed and modeled her from scratch, including original character rigs built in Blender.
World Building
3D environment development from initial layout through completed scene. Every asset placed and built by Daudi.